How to fix robin hood the legend of sherwood
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- #How to fix robin hood the legend of sherwood how to#
- #How to fix robin hood the legend of sherwood series#
I wish the first time he met Robin they'd have that famous fight. Little John has a perfect, booming voice(the cast is spot-on all the way, and the acting is almost flawless, they even get the accent right) and always fights with that staff. This stays relatively true to the legend, and includes all of the characters that you know. I would have never thought of this being done like this, but I have to admit, they got away with it. The plot works well to introduce new-comers(without being condescending towards those who know it) whilst including all of the elements and characters(to the best of my recollection). A birds-eye view, control of five characters for one level and abilities specific to the characters. and while that one is the superior of the two, this still has its value).
#How to fix robin hood the legend of sherwood series#
Instead, they opted to make this in a similar manner to Commandos(since the second of the series came out before this, comparisons are impossible to avoid. A standardly-controlled action outing wouldn't cut it.
#How to fix robin hood the legend of sherwood how to#
How to convert a centuries old legend that has been re-told many times, with additions over time(romance, in the form of Maid Marian, for example, was not part of the original, I understand)? Robin and his band of companions were, obviously, not just one man. But somehow, the whole swords and arrows approach falls short of World War II scenarios or cowboy shoot-outs, and Robin Hood ends up being a minor if amusing chapter in the hardest of all genres.Not everything can be turned into a video-game. And you can hand-pick who you take with you on each adventure, which gives you a greater feeling of freedom and control than you sometimes get in Commandos 2. There are some distinctive touches, such as the Sherwood base of operations you return to after each mission, where you can train your merry men (each of which has a simple combat stat) and collect the resources you need in your adventures (stones, apples, arrows and so on). And, unlike C2, most doors don’t lead to interiors, but instead act as hiding places. Not least because there are times when you genuinely feel like seeing what’s behind that barn, when seeing the world from a different angle would make things much easier. The biggest sticking point is that, once you’ve gotten used to Commandos 2’s 3D camera, which allows you to turn the map 360 degrees and see behind buildings, Robin Hood's 2D approach seems like a massive step backwards.
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By comparison, Robin Hood feels restrictive and dated. The problem is, since Desperados came out, we’ve had the fabulous Commandos 2, which has catapulted this minigenre into a whole new realm of detail, fun and immersion. It’s entertaining in a devilishly frustrating kind of way, as you constantly try to find ways to get past impossible situations. You can distract soldiers by throwing bags of money, disguise a character as a beggar, lure enemies into traps, distract them with whistles and so on. The amount of detail is as exhaustive as ever, and you’re constantly learning new things you can do, ways to manipulate the environment and abilities to exploit. But this is still a highly tactical puzzle game where, as always, a tremendous amount of patience is required to get past even the earliest levels. To make this close-range combat a more integral part of the gameplay, you can perform different types of sword swing by making shapes with your mouse. The concept works rather well, despite the obvious lack of guns, with the bow and arrow working as some sort of sniper rifle and a greater emphasis on hand to hand combat.
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Thankfully, this Robin is more Errol Flynn than Kevin Costner, and the game’s colourful design and light-heartedness give it a certain charm. But building a Commandos-type game around cowboys is one thing it’s quite another to do the same with Robin Hood.
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Commandos was one of the biggest hits ever in Germany, so it’s not surprising that they've turned the hard-as-nails puzzle-based strategy gameplay into an industry of its own, started by developer Spellbound and its excellent game Desperados.